zongjun
although i dun want to talk about ur stupid attitude anymore.. im still going on with the hero.
Hero: Zongjun the hol(e)y knight
Base stats: Int
stats: Int: 250
agi: 30
str: 2
Not much is known about this isolated knight. dwelling from some far away land of muggerland, the only friend he knows is changpeng the left handed monster. with extreme inborn intelligence, zongjun wanders the land with nothing to do. and for no reason AT ALL, he just joins the side of the frozen goalposts with no motivation, no reason and no whatsoever... thats why he does not improve that much.
Spell 1: Butterfingers (passive)
due to his fragile fingers being to used to holding books, they are too weak to block shots. Passively allows zongjun to have slippery fingers at let in shots, however, it gives him a 0.000001 % chance of saving a good shot shot at him. (no relevance i noe)
Spell 2: Hole (passive)
with his holey powers, zongjun give himself imba evasion, very good for a player but not for a defender. gives zongjun 75% evasion.
Spell 3: Bad passing (active)
Due to hie hand being too weak to hold anything but books, zongjun releases a bad far ranged pass. When activated, have a 25% succeful pass, 25% pass to opponent, 25% drop to somwehre im between and 25% injure an opponnent whos not looking, with 1500 damage.
Ultimate: Neutralism (Passive)
As no one knows which side he is truly on due to his skills, or rather, lack of skills, no creeps from either side will atack him.

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